Fate Dice

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At the start of each session, the DM and each player roll 1d6. On a 1-3, the DM gains a Fate Die. On a 4-6, the party gains a die.

Fate dice are d6s that can be used to modify various aspects of the game. When a player uses a Fate Die, it is added to the DM's pool. When a DM uses a Fate Die, it is added to the players' pool. If a player and the DM use Fate Dice on the same roll, both dice are removed until the start of the next session.

Player Uses

Players may choose to spend a fate die on the following uses without the agreement of the rest of the party.

  • Add 1d6 to any d20 roll _before_ rolling any dice
  • Request a "rule of cool". The exact number of dice required is up to DM discretion, and DMs retain the right to deny a request.

DM Uses

  • Add 1d6 to any d20 roll before rolling dice
  • Add 1d6 to any DC before the players attempt the check
  • Add 1d6 to any damage roll before rolling any other aspects of the damage
  • Certain unique abilities on creatures may require 1 or more dice to activate