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The wiki is under heavy development, so check back often for updates.
Thadar En is a world based on balance of magical elements. While most setting pair elements against each other in opposition, things like Water and Fire are simply different aspects of the universe. In a similar vein, things like pure Good and Evil do not exist as pure concepts.
Notes to self:
 
From a design perspective, Thadar En is built from the top down. I started with the general design of the [[Planar Mesh]], and started developing the history and planet of [[Thadar En]] itself shortly after. Much of the design of the planet, culture, and inhabitants are loosely based in scientific concept. The languages are created using [https://www.vulgarlang.com/ Vulgar Lang] and the geography of the planet was created with a custom implementation of [https://libnoise.sourceforge.net/ LibNoise] and fleshed out with [https://azgaar.github.io/Fantasy-Map-Generator/ Azgaar].
 
Here are some sections I'm actively working on:
* [[Special:WantedPages]]
* [[Special:WantedPages]]
* [[Special:WantedCategories]]
* [[Special:WantedCategories]]
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* [[Special:UnusedCategories]]
* [[Special:UnusedCategories]]
* [[Special:TrackingCategories]]
* [[Special:TrackingCategories]]
* [[:Category:People with Missing Birth Years]]

Latest revision as of 01:35, 13 February 2024

Thadar En is a world based on balance of magical elements. While most setting pair elements against each other in opposition, things like Water and Fire are simply different aspects of the universe. In a similar vein, things like pure Good and Evil do not exist as pure concepts.

From a design perspective, Thadar En is built from the top down. I started with the general design of the Planar Mesh, and started developing the history and planet of Thadar En itself shortly after. Much of the design of the planet, culture, and inhabitants are loosely based in scientific concept. The languages are created using Vulgar Lang and the geography of the planet was created with a custom implementation of LibNoise and fleshed out with Azgaar.

Here are some sections I'm actively working on: